![]() I spent a lot of time listening to the opening dialogue of Shadowgun to get a handle on how he talked. ![]() He was used to being a lone wolf in the past, but takes pride in being the leader of the Shadowguns… Misses the action, hates the aliens with a passion, eager to get revenge. He can be hard on new arrivals but has a paternal instinct towards his crew. Slade doesn’t suffer fools, hates red tape and resents authority. Here are my character notes for the voice artists: That’s reflected in the voice acting too. He’s an older, wiser character now, so I wanted him to sound more mellow. This made me wary of doing anything too crazy with his dialogue and text. Slade’s character was already well established in the cut scenes and in-game dialogue of the original Shadowgun. Oh well, time to play something else.“I’d say good luck, but you won’t need it…” The battle pass should probably be temporarily shut down as well since it’s not offering much. Additional game modes wouldn’t hurt either. Really what this game needs is to rapidly push out whatever characters they have lined up or at least release them all at once. In the game’s current state, Shadowgun War Games is incomplete. Plenty of other first-person shooters on mobile have so much more content and proper controls to boot. The developer would have been better off going a different route such as using generic characters with different weapons available to use. A “hero” shooter doesn’t mean five separate class characters who don’t make an impact on how the game is played no matter who you pick. Shadowgun War Games tries to deliver a promise that they didn’t even know they made. ![]() That’s the great thing about gaming – as long as you don’t make a direct rip-off off other titles, it’s okay to take inspiration from them and create your own game. It wouldn’t hurt to take examples of other games. I collectively played this game for an hour and fully understood that there is just nothing here in terms of quality. Still, the $10 XP boosts, skins, and the in-game currency isn’t worth it for a game that’s practically still in a beta phase. I understand any free-to-play game needs to have some form of monetization. The real kicker for me was this game’s battle pass. What’s most surprising about this is that the “faster” characters feel just as sluggish as Revenant, who is supposed to be slow. I’d have to break my thumbs to put my crosshair over an enemy. It would have given the game the strategic depth it desperately needs if it wants to be anything remotely close to a team-based shooter.Īiming continually felt unmanageable no matter how much I messed with the sensitivity options. It’s a bit surprising that the developers couldn’t borrow from the other team-based shooters to make additional characters to balance out these matches. As I mentioned earlier, if you want a quick win, pick five Revenants. Slade is your typical Call of Duty soldier, SARA is support who has a healing ability and a giant rocket launcher for some reason, Jet is a speedy assassin, and Willow is a sniper.Įven with the different weapons and abilities that these characters have, every match is a bit hectic and has no real feel of team play. There are other characters, of course, not that it matters. He has a wide-range unblockable crowd-control attack that slows and disorients characters in front of him, making for easy clean up of an entire team.Īlong with a ridiculously large health pool, teams would be better off running five Revenants to stomp enemy teams. Take the tank character, Revenant, as an example. True, there aren’t many multiplayer games with a “perfect balance” of characters, but it’s too difficult to overlook in this title. Shadowgun War Games has a whopping five characters, which aren’t at all balanced, which was quickly evident during my first match Overwatch, for example, had 21 characters. Other team-based first-person shooters have a variety of characters at launch. The gameplay is simple enough to understand with Team Deathmatch and Capture the Flag being the only modes available at this time.Īfter that, everything else ends up being a complete mess. Characters you can choose from also have some personality to them. Environments are vibrant and have a fun futuristic feel to it. There’s a little here that kept me playing for more than two matches at a time, but after a while, I decided to turn it off and play something else. Shadowgun War Games, developed by MADFINGER, was aiming to be the mobile answer to Overwatch, but it ended up being something as bland as Soldier 76’s dad jokes. Since the launch of Overwatch in 2016, plenty of developers have been trying to capture the mystical, childlike wonder Blizzard was able to create.
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